![]() ![]() The Pla圜hoice 10 was an arcade unit that played exact copies of NES games in an arcade cabinet. Nintendo Entertainment System/Family Computer Caption text This code represents a ROM with a known bad checksum. This code represents a ROM with known faulty checksum routines. This country code indicates that the cartridge was intended for Brazillian audiences. ROMs with this country code are NTSC Only While this country code is technically the same as a (U) code, it is a newer header format and represents that the ROM will run on USA and Brazil NTSC machines. ROMs with this country code will run on both Japanese and Korean machines. Some SEGA ROMs can have multiple countries, such as USA & Europe (represented as UE), or USA, Europe and Japan (represented as JUE). Only eight country codes can be programmed into a Mega Drive/ Genesis or 32X: J (Japan), E (Europe), U (USA), A (Asia), B / 4 (Brazil), F (France), 8 (Hong Kong). Most of these ROMs are Japanese, as this practice occured mainly in Japan. ![]() Nintendo Power released video games via the magazine and were thus only available to its subscribers. When connected this way, certain cartridge images together would combine into new games, acting very much like the " Lock-On" technology developed by SEGA used for Sonic & Knuckles. The Sufami Turbo device allowed two Game Boy-sized cartridges to be plugged into the SNES at the same time. The player needed the Sattelaview peripheral connected to their Super Famicom. These games were only playable during the show, and thus stop after an hour, and many were timed so that only certain time periods were playable. They were transmitted along with a TV show which was connected to the game in some way. Some ROMs were distributed through a satellite system in Japan known as the Broadcast Satellaview. Super Famicom/Super Nintendo Entertainment System Caption text However, many games do not function on Bung v1.0 carts and have to be "fixed". This indicates that the game has special compatibility features with the Super Boy Color.īung released a programmable cartridge compatible with the Game Boy which could hold any data you wanted to play. This indicates that the game has special compatibility features with the Game Boy Color. The ROM is an exact copy of the original game it has not had any hacks or modifications. ![]() It allows the player to access cheats from a menu or ingame. This is the closest dump to the original game to date, but the proper ROM is still waiting to be dumped.Ī trainer (special code which executes before starting the actual game) has been added to the ROM. Also, many ROMs contain "intro" screens with the name and symbols of the pirate group that have released them. These ROMs often have their copyright messages or company names removed or corrupted. This extra data is useless and doesn't affect the game at all it just makes the ROM bigger.Ī dump of a pirated version of a game. The ROM contains more data than the original game. The ROM has been user-modified, with examples being changing the internal header or country codes, applying a release group intro, or editing the game's content. These ROMs often have graphic errors or sometimes don't work at all.Ī fixed dump is a ROM that has been altered to run better on a flashcart or an emulator. Many games have been re-released to fix bugs or to eliminate Game Genie codes.Ī ROM image which has been corrupted because the original game is very old, because of a faulty dumper (bad connection) or during its upload to a release server. The ROM is a copy of an alternative release of the game. 4.5 Nintendo Entertainment System/Family Computer.4.2 Super Famicom/Super Nintendo Entertainment System. ![]()
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